– The “Test Subject Emotes” option is now working as expected, disabling the (buggy, annoying, and unfinished) test subject dialogue bubbles.Ī massive amount of performance optimization has been done. – The laggy frame skipper can now be tweaked, and the system has been adjusted to prevent the “smear stutter” bug. Please note that when Vsync is disabled, the game will as much CPU/GPU processing power as it possibly can, which is probably unwise for laptops with battery concerns, or if you don’t want a furry porn game hogging 100% of your hardware. – Vsync can now be toggled, and is on by default. Please note that while it’s possible to INCREASE the size of the pool at runtime (make decals last longer, which is worse for performance), reducing the size of the pool (for better performance) requires a game restart, for now. – The size of the cum decal pool is now adjustable, allowing cum decals to stay in the world longer. – The tutorial drone can now be disabled in options – Camera shake / cam follow effects are now adjustable – Player orgasm/pleasure effects are now togglable (and the ridiculous camera zoom bug is fixed) – The lower range on bloom has been reduced and improved – Several additional options have been added to the Graphics and Options settings: – Some scaling/physics issues for butts and bellies have been fixed. – Equipping the cock ring no longer throws an unhandled exception, but it is temporarily only possible to equip it by dropping it on the penis (not the shaft). If you get a warning/error about TriLib failing to load DAE files, please send me your output_log.txt file! TriLib has been updated, and the relevant code has been laced with some exception handlers to try to help me find the bug. We've got some ideas for more original and self-contained projects.– The primary purpose of this build is to try to track down the TriLib / DAE loading bug that is preventing the game from running for some (but not all) users on all operating systems. Hopefully, this is not the last you see of me or the other mod collaborators. If you have a small tweak that you really want to see before the mod ceases development, please DM me on here or Discord. V11 will focus on quality of life improvements. Without your help, this mod would not have gone past V3, as I have very little talent outside of programming Thank you, Berni, Solace, Euqirneh Ordep, Blendergeek, and many others who have really allowed this project to excel! Rack 2 is more playable than ever and that's thanks to the support you all have given this project.Ī special thanks goes out to my fellow collaborators. I'm very grateful to all of you and I'm very proud of what we've been able to accomplish. I could not have expected the massive amount of talented, supportive, generous people like yourselves that would enable this to grow into something much more. This started as a weird little lockdown project to fix some bugs in a game I enjoyed. I don't want me or this project to mysteriously disappear while you all keep paying. When I started this Patreon, I made a promise that "if we don't work, you don't pay." Unfortunately, due to a large number of reasons but mostly burnout and real-life complications, I think the amount of work that can go into this mod is very limited in the future. The Discord will remain as a hub for Rack players, and I'll remain active in it. I will continue working on it all through February, and at the end of February, I will release V11 and shut down this Patreon. V11 will be the last version of this mod. There's no fucking integrity in stringing people along indefinitely, though. I try to temper my frustration at this nonsense by reminding myself that he did actually come up with the idea and execute it at one point. Mind you, I'd find his post a lot more acceptable if he had brought something to the table within the past 18 months, but at this point it's just all talk.
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